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08-13-2009, 01:07 PM #1
Setting a bevel - back to square 1
I've produced some nice extremely shavable edges on old dull blades. BUT, my success is limited by my ability to set a bevel. If I have a good bevel, no problem. But I seem to have trouble with any blade that doesnt have a basic bevel set.
How do you really know that you have a good bevel? Should you be able to see....feel...measure? Is it a question of evenness (width of bevel on one side equal to that on the other)? If that is the case, do you hone only the shorter side till even?
This is so basic I hesitated to ask. But the Wiki entry dealing with bevels didnt answer my questions. Going from a bevel via progressions and finishing hones is no problem (ok, little problems) for me. But understanding the bevel....?
Point me in a direction, to articles...write me off as lost cause, etc.
Thanks all
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08-13-2009, 01:19 PM #2
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The Following User Says Thank You to hi_bud_gl For This Useful Post:
jleeg (08-13-2009)
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08-13-2009, 01:31 PM #3
Check out this video here of Lynn honing at the latest meetup and you will see him setting the bevel. IME it is desirable for the bevel to be equal on either side but in the real world it depends on the blade being correctly ground and the spine not being either flattened from incorrect honing or warped. IOW, sometimes it may be uneven i.e. wider at one end or the other or on one side or the other.
If the blade is ground evenly and not damaged by prior incorrect honing you can work circles on one side to even out the bevels from side to side but in general the narrower the bevel the better.Be careful how you treat people on your way up, you may meet them again on your way back down.
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The Following User Says Thank You to JimmyHAD For This Useful Post:
jleeg (08-13-2009)
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08-13-2009, 01:36 PM #4
A method I picked up from Bart on this forum that works for me is to start by intentionally dulling the razor by very lightly drawing the edge against a glass, so it won't shave arm hair. Then hone it until it shaves armhair along all parts of the edge-- at that point you should have a good bevel and can move to the next stage.
On one razor I have had problems getting the toe to respond, and the rolling x stroke helped me (it's in the wiki).
The other benchmark I like to use to check keenness (after the bevel setting stagel) is will the blade shave armhair when the blade is held just above the skin. If you can hear it "ping" and see the little buggers fall down along all parts of the edge, it's at a shaveable level.
-Chief
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08-13-2009, 02:44 PM #5
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Thanked: 13246The single biggest "trick" to getting a good bevel is very simple....
Forget the word OVERHONE just take that thought out of your head and get the razor just sharp enough the cut hair off the arm any way possible as evenly as possible.... The TNT rules at this stage... The edge should feel like the sharpest knife you have ever touched from heel to toe....
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The Following User Says Thank You to gssixgun For This Useful Post:
bassguy (09-11-2009)
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08-13-2009, 02:51 PM #6
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08-13-2009, 03:57 PM #7
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Thanked: 13246Whoops !!!!! I guess I was making assumptions there
Bevel sets are normally done on approximately a 1k stone doesn't much matter the brand...
The real problem comes in because of all the variables, when you start talking E-baybies everything goes haywire because now you dropped down in the dark depths of restoration instead of just honing....
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08-13-2009, 04:10 PM #8
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Thanked: 13246Here is a new thread I just did.... it might get you started right
http://straightrazorpalace.com/basic...tml#post435617
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08-13-2009, 07:28 PM #9
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Thanked: 286If i can run my thumb a cross cutting edge and it slides bevel needs to be set on 1k. just keep honing with patience untill your thumb doest glide across egde and the edge grips your thumb not letting it slide then check see if you can shave arm hair a little if so you have bevel. Then you need to sharpen it on 4k then polish on 8k and example 12k or your choice then strop and just test if it still tugs a little don't worry just go back to 4k 8k so on it will get there.