Results 1 to 10 of 36
Like Tree10Likes

Thread: Making Scale Designs On The Computer

Hybrid View

  1. #1
    BF4 gamer commiecat's Avatar
    Join Date
    Jan 2009
    Location
    Gainesville, FL
    Posts
    2,542
    Thanked: 704

    Default

    Now you should make those scales in 3D and send me the files so I can print them out.

  2. #2
    Senior Member ignatz's Avatar
    Join Date
    Jun 2007
    Location
    Belgium
    Posts
    298
    Thanked: 312

    Default

    That would be fun to try, but the only 3D program that I currently have access to (Blender) does not support export in either of the formats you listed in your thread.

  3. #3
    Razor honing maniac turbine712's Avatar
    Join Date
    Jun 2009
    Location
    On the beautiful St. Croix river
    Posts
    228
    Thanked: 51

    Default

    WOW that's really cool. I tried to download the vector program however it will only work with Mac Leopard not OSX. I will try doing this on Illustrator.
    I would love to be able to create scales and have repeatable format for them as well as saving them in the computer.

  4. #4
    "Mister Nip n Tuck" ;) BigBubba's Avatar
    Join Date
    Feb 2008
    Location
    Tempe, AZ
    Posts
    341
    Thanked: 64

    Default

    Great thread! I use pretty much the same method, but I've been too lazy to make a thread.

    If you don't mind I'd like to add an optional step.

    Once I have the shape that I like, I like to see how different materials would look on a particular blade before I get started on the actual scales.
    If you look around online it's easy to find stock photos of nearly every type of wood. Then select outline of the shape layer of the scales, then copy/paste. Then go into blending options and add bevel/emboss and contour.

    Here are a few quick and dirty examples using your blade and shape. Usually I would play with pinning options as well at this point, but this is just a quickie :|
    Amboyna burl, Bocote and bloodwood;
    Attached Images Attached Images  

  5. The Following User Says Thank You to BigBubba For This Useful Post:

    Del1r1um (08-17-2009)

  6. #5
    Chat room is open Piet's Avatar
    Join Date
    May 2009
    Location
    Rotterdam
    Posts
    937
    Thanked: 229

    Default

    I use a similar method. I first photograph the razor with a ruler, then I'll work on a design with illustrator and print the outline in the right scale.

    Here's an example:
    Attached Images Attached Images  

  7. #6
    Senior Member ignatz's Avatar
    Join Date
    Jun 2007
    Location
    Belgium
    Posts
    298
    Thanked: 312

    Default

    Big Bubba;

    That is a good idea for visualization! I skip that 'visualization' step since I usually already have my chosen scale material in hand, but, yeah, great idea!

    Commiecat;

    My god, you are right... and I've always been lookin' right past it. Oh stupid me. If I find some time I can start playing around with some simple forms in Blender and see if I end up with something good enough for a try-out.

    Piet;


    Yes, that is also a very useful approach.

  8. #7
    Member HarrisonFan's Avatar
    Join Date
    May 2008
    Location
    St. Louis Park, MN
    Posts
    77
    Thanked: 7

    Default

    Very nice walkthrough! I have thought about using the a program (specifically the Gimp) to experiment with different scale designs, but have not had any time to get to it. I really like the amount of detail that you have given and the step by step images. Also, the idea of using images of different scale materials is great and really helps to visualize what the final product would look like.


    Thanks so much for posing this!

    Zac

  9. #8
    BF4 gamer commiecat's Avatar
    Join Date
    Jan 2009
    Location
    Gainesville, FL
    Posts
    2,542
    Thanked: 704

    Default

    Quote Originally Posted by ignatz View Post
    That would be fun to try, but the only 3D program that I currently have access to (Blender) does not support export in either of the formats you listed in your thread.
    Quite the contrary! Blender's features page lists STL support and there's a screenshot of the export options (fourth export option down):



    I say this because I desperately want to try it but no pressure if you're not interested.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •