Results 1 to 10 of 132
Like Tree219Likes

Thread: Slurry Dulling

Threaded View

  1. #11
    Senior Member Splashone's Avatar
    Join Date
    Sep 2013
    Location
    Tucson, AZ
    Posts
    1,031
    Thanked: 176

    Default

    Quote Originally Posted by Pithor View Post
    Because of this:



    In short, coticule slurry does three things: it abrades steel, it deteriorates the edge and does not break down. Because it does not break down, it will reach what Razorfaust calls the equilibrium of damage done to the edge VS the level of abrasion. By diluting you reduce both the abrasive speed, but also the amount of damage done to the edge, allowing for a keener result.

    Deteriorating sharpness is effectively dulling. Hence slurry dulling. It's quite simple.
    The whole explanation above including the quoted portion (not reproduced here) makes wonderful sense but has a basic flaw when examined logically.

    IF garnets do not break down and IF slurry is present and improving the "apex" because the blade is riding above the stone on the grit and IF the same slurry is impacting the leading edge causing dulling, leading to stasis. It can only be assumed the action of the grit (garnets) does not change with their density in the honing solution. Therefore, that same stasis will be achieved regardless of the slurry density.

    So what changes to make the above statement FALSE?
    The easy road is rarely rewarding.

  2. The Following User Says Thank You to Splashone For This Useful Post:

    gssixgun (12-15-2015)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •